Legend of mana weapon guide12/8/2022 ![]() ![]() Also usable with Flail.Ī short push and quick retreat, ending with a dagger throw.Ī decoy hides the location of the true attacker, who drops in a crescendo of force.Ī vertical swing sets up the perfect finishing blow. Damages any creatures nearby.Ī leap into the opponent's blind spot, creating an opening for the coup-de-grace.Ī retreat leaving a dummy, which fights in your place. Some weapons may have more abilities than others, and some of them share them.Ĭlose in quickly with an opponent, executing a quick slice.Ī jump into the air, followed by a sudden knife-throw.Ĭut up opponents in a death-bringing spin.Ī quick roll into the enemy, followed by a devastating double attack.Ī tremendous sonic wave, released after two impressive flip-kicks.Ī jump into the air, followed by a hail of daggers.Ī leap into the air in a grand arc, followed by multiple slashes.Ī back-flip followed by a stab into the space-time continuum. The number of abilities required may reflect the damage of a technique sometimes (minor, medium, major, extreme). Techniques have different ranges, damage and requeriments. Mastering an Ability may give access to Special Techniques. Pressing the power attack button adds an attack.Ĭounters an enemy's move with an attack for double the damage of a quick attack.Ĭounters an enemy's move with an attack for quadruple the damage of a power attack. Hit the power attack button to add an attack.Ĭannot be hit until starting the descent. Runs the opponent to the edge of the screen.Įxecutes a forward flip while dodging attacks.Įxecutes a back-roll while dodging an enemy's attack. Grabs an opponent, then use attack to throw. Attacking while spinning turns the ability into a spin attack. No real use, but increases the power move gauge slightly. Increases regeneration of Hit Points, but while crounching defense rating is zero. All the other non-default abilities will require 2 abilities mastered.īut remember that the best defense is a good offense. Of all abilities, only Counterattack and Counterstrike require only one ability mastered (Defend and Counterattack respectively). That means if, for example, you have already mastered Jump and Defend and change both to Crouch and Lunge, you will gain High-Jump and Defensive Lunge after mastering the former two, without the need to use Crouch and Jump together, in this case. It is possible to gain a new ability by simply mastering the requirements separately. ![]() To gain a new ability, one must constantly use one of the required abilities of a new one until it is gained after battle. There are a total of 26 abilities, of which 8 are available by default. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |